Trait List
All traits in Persona 5 Royal. Filter and search.
Relentless
(Relentless)Increases damage from attacks that targets foe's weaknesses by 50%.
Savior Bloodline
(Savior Bloodline)Decreases SP cost of healing skills by half.
Grace of Mother
(Grace of Mother)Decreases SP cost of healing skills by 75%.
Relief Bloodline
(Relief Bloodline)Decreases SP cost of Support skills by half.
Ave Maria
(Ave Maria)Decreases SP cost of Support skills by 75%.
Foul Stench
(Foul Stench)Increases chance of inflicting ailments.
Static Electricity
(Static Electricity)Increases chance of inflicting Shock to Downed foes.
Ghost Nest
(Ghost Nest)Increases chance of inflicting ailments to Downed foes.
Cold-Blooded
(Cold-Blooded)Increases chance of inflicting Freeze during 1 more.
Allure of Wisdom
(Allure of Wisdom)Decreases SP cost of magic skills by 75%.
Frenzied Bull
(Frenzied Bull)Increases damage to foes when low on HP.
Intense Focus
(Intense Focus)Strengthens magic skills targeting one foe by 20%.
Mighty Gaze
(Mighty Gaze)Strengthens magic skills targeting all foes by 20%.
Striking Weight
(Striking Weight)Strengthens Phys skills by 20%.
Undying Fury
(Undying Fury)Strengthen Phys skills by 30%.
Retaliating Body
(Retaliating Body)Doubles Counter damage.
Inviolable Beauty
(Inviolable Beauty)Triples Counter damage.
Pagan Allure
(Pagan Allure)Strengthen magic skills by 50%.
Rare Antibody
(Rare Antibody)Decreases chance of being inflicted by ailments.
Immunity
(Immunity)Prevents being inflicted by ailments.
Skillful Combo
(Skillful Combo)Increases damage after a Baton Pass.
Linked Bloodline
(Linked Bloodline)Greatly increases damage after a Baton Pass.
Foul Odor
(Foul Odor)Increases chance of inflicting ailments after a Baton Pass.
Thermal Conduct
(Thermal Conduct)Increases chance of inflicting Burn to Downed foes.
Pinch Anchor
(Pinch Anchor)After a Baton Pass, allows use of skills only available when surrounded.
Vitality of the Tree
(Vitality of the Tree)Allows use of skills only available when surrounded.
Gloomy Child
(Gloomy Child)Rain/Snow/Pollen Warning always in effect.
Skillful Technique
(Skillful Technique)Increases Technical damage by 25%.
Universal Law
(Universal Law)Increases Technical damage by 50%.
Ailment Hunter
(Ailment Hunter)Increases Attack by 25% per ailment inflicted on foe.
Hollow Jester
(Hollow Jester)Increases Attack by 40% per ailment inflicted on foe.
Deathly Illness
(Deathly Illness)Increases the chance of insta-kills.
Omen
(Omen)Greatly increases the chance of insta-kills.
Explosive Scheme
(Explosive Scheme)(Coming Soon)
Infinite Scheme
(Infinite Scheme)(Coming Soon)
Raging Temper
(Raging Temper)May increase allies' physical attacks by 40%.
Eccentric Temper
(Eccentric Temper)May increase allies' physical attacks by 80%.
Proud Presence
(Proud Presence)Increases effect of allies' healing skills.
Majestic Presence
(Majestic Presence)Increases effect of allies' healing skills. May sometimes reduce SP costs.
Mastery of Magic
(Mastery of Magic)May decrease SP cost of allies' magic skills.
Pinnacle of Magic
(Pinnacle of Magic)May decrease SP cost of allies' magic skill by half.
Scoundrel Eyes
(Scoundrel Eyes)May slightly increase allies' chance to avoid physical attacks.
Unparalleled Eyes
(Unparalleled Eyes)May increase allies' chance to avoid physical attacks.
Gaia Pact
(Gaia Pact)Increases allies' chance of inflicting Burn/Freeze/Shock by 25%.
Gaia Blessing
(Gaia Blessing)Increases allies' chance of inflicting Burn/Freeze/Shock by 50%.
Icy Glare
(Icy Glare)Decreases allies' chance of being inflicted by ailments by 25%.
Cool Customer
(Cool Customer)Decreases allies' chance of being inflicted by ailments by 50%.
Tactical Spirit
(Tactical Spirit)May decrease SP cost of allies' Support skills by half.
Ingenious Spirit
(Ingenious Spirit)May decrease SP cost of allies' Support/Almighty skills by half.
Veil of Midnight
(Veil of Midnight)Increases chance of ally not being Downed when attacked.
Veil of Sunrise
(Veil of Sunrise)Greatly increases chance of ally not being Downed when attacked.
Heated Bloodline
(Heated Bloodline)Decreases SP cost of Fire skills by half.
Drunken Passion
(Drunken Passion)Decreases SP cost of Fire skills by 75%.
Frigid Bloodline
(Frigid Bloodline)Reduces SP cost of Ice skills by half.
Cocytus
(Cocytus)Decreases SP cost of Ice skills by 75%.
Electric Bloodline
(Electric Bloodline)Decrease SP cost of Elec skills by half.
Bargain Bolts
(Bargain Bolts)Decreases SP cost of Elec skills by 75%.
Wind Bloodline
(Wind Bloodline)Decreases SP cost of Wind skills by half.
Vahana's Wings
(Vahana's Wings)Decreases SP cost of Wind skills by 75%.
Psychic Bloodline
(Psychic Bloodline)Decreases SP cost of Psy skills by half.
Chi You's Blessing
(Chi You's Blessing)Decreases SP cost of Psy skills by 75%.
Atomic Bloodline
(Atomic Bloodline)Decreases SP cost of Nuke skills by half.
Atomic Hellscape
(Atomic Hellscape)Decreases SP cost of Nuke skills by 75%.
Blessed Bloodline
(Blessed Bloodline)Decreases SP cost of Bless skills by half.
Martyr's Gift
(Martyr's Gift)Decreases SP cost of Bless skills by 75%.
Cursed Bloodline
(Cursed Bloodline)Decreases SP cost of Curse skills by half.
Mother's Lament
(Mother's Lament)Decreases SP cost of Curse skills by 75%.
Gluttonmouth
(Gluttonmouth)Increases amount of HP restored to self by 50%.
Demon's Bite
(Demon's Bite)Doubles amount of HP restored to self.
Mouth of Savoring
(Mouth of Savoring)Increases amount of SP restored to self by 50%.
Naranari
(Naranari)Doubles the effectiveness of SP regeneration skills
Hallowed Spirit
(Hallowed Spirit)Doubles amount of HP/SP restored to self.
Potent Hypnosis
(Potent Hypnosis)Increases effect period of Support skills cast on allies by 1 turn.
Wealth of Lotus
(Wealth of Lotus)Increase effect period of Support skills cast on allies by 2 turns.
Internal Hypnosis
(Internal Hypnosis)Increases effect period of Support skills cast on self by 1 turn.
Positive Thoughts
(Positive Thoughts)Increases effect period of Support skills cast on self by 2 turns.
Draining Mouth
(Draining Mouth)Doubles the effect of Drain-type skills and passives.
Tag Team
(Tag Team)Expendable items not used up after a Baton Pass.
Iron Heart
(Iron Heart)Decreases SP cost by half after a Baton Pass.
Crisis Control
(Crisis Control)Decreases damage from attacks that targets weaknesses.
Bloodstained Eyes
(Bloodstained Eyes)High chance of ally avoiding attacks by foes inflicted by ailments
Will of the Sword
(Will of the Sword)Triples effect of Charge/Concentrate.
Circle of Sadness
(Circle of Sadness)Revives with 1 HP when KO'd. Usable 4 times per battle.
Bolstering Force
(Bolstering Force)Increases Attack by 50% during 1 More.
God Maker
(God Maker)Increases chance of triggering ally's Persona traits.
Hazy Presence
(Hazy Presence)Increases chance of triggering ally's Follow-up attack.
Country Maker
(Country Maker)Increases Attack/Defense based on Inmate Registry completion.
Grace of the Olive
(Grace of the Olive)Decreases HP/SP cost to 0 during 1 More.
Just Die
(Just Die)Decreases SP cost to 0 for insta-kill skills.
Ultimate Vessel
(Ultimate Vessel)Acquire bonus Traits when fusing with a Treasure Demon.