Skill List
All skills in Persona 5 Royal. Filter by category and search.
Lunge
Light Phys dmg to one foe.
Lucky Punch
Miniscule Phys dmg to one foe with high chance of Critical.
Cleave
Light Phys dmg to one foe.
Double Fangs
Light Phys dmg to one foe 2 times.
Terror Claw
Medium Phys dmg to one foe. Medium chance of Fear.
Headbutt
Medium Phys dmg to one foe. Medium chance of Forget.
Hysterical Slap
Medium Phys dmg to one foe. Medium chance of Rage.
Brain Shake
Medium Phys dmg to one foe. Medium chance of Brainwash.
Giant Slice
Medium Phys dmg to one foe. Powers up after a Baton Pass.
Cornered Fang
Medium Phys dmg to one foe. Powers up when surrounded.
Vajra Blast
Medium Phys dmg to all foes.
Rampage
Light Phys dmg to all foes 1-3 times.
Sledgehammer
Medium Phys dmg to one foe. Medium chance of Dizzy.
Skull Cracker
Medium Phys dmg to one foe. Medium chance of Confuse.
Negative Pile
Medium Phys dmg to one foe. Medium chance of Despair.
Memory Blow
Light Phys dmg to all foes. Low chance of Forget.
Power Slash
Medium Phys dmg to one foe.
Miracle Punch
Medium Phys dmg to one foe with high chance of Critical.
Vicious Strike
Medium Phys dmg to all foes.
Flash Bomb
Medium Phys dmg to all foes. Low chance of Dizzy.
Mind Slice
Medium Phys dmg to all foes. Low chance of Confuse.
Dormin Rush
Medium Phys dmg to all foes. Low chance of Sleep.
Oni Kagura
Medium Phys dmg to all foes. Low chance of Rage.
Assault Dive
Heavy Phys damage to one foe.
Rising Slash
Heavy Phys dmg to one foe. Powers up after a Baton Pass.
Swift Strike
Miniscule Phys dmg to all foes 2-4 times.
Bloodbath
Heavy Phys dmg to all foes. Low chance of Fear.
Bad Beat
Medium Phys dmg to all foes. Low chance of Despair.
Brain Buster
Heavy Phys dmg to all foes. Low chance of Brainwash.
Kill Rush
Light Phys dmg to one foe 1-3 times.
Heat Wave
Heavy Phys dmg to all foes.
Tempest Slash
Miniscule Phys dmg to one foe 3-5 times.
Gattling Blows
Light Physical damage to 1 foe 3x-4x
Megaton Raid
Severe Phys dmg to one foe.
Sword Dance
Colossal Phys dmg to one foe with high chance of Critical.
Deadly Fury
Severe Phys dmg to one foe. Powers up after a Baton Pass.
Vorpal Blade
Severe Phys dmg to all foes.
Deathbound
Medium Phys dmg to all foes 1-2 times.
Myriad Slashes
Medium Phys dmg to one foe 2-3 times.
Death Scythe
Severe Phys dmg to one foe. Medium chance of Fear.
God's Hand
Colossal Phys dmg to one foe.
Brave Blade
Colossal Phys dmg to one foe.
Gigantomachia
Colossal Phys dmg to all foes.
Agneyastra
Medium Phys damage to all foes 1-3 times.
Snap
Medium Gun dmg to one foe.
Dream Needle
Light Gun dmg to one foe. Medium chance of Sleep.
Double Shot
Light Gun dmg to one foe 2 times.
Triple Down
Light Gun dmg to all foes 3 times.
One-shot Kill
Severe Gun dmg to one foe with high chance of Critical.
Riot Gun
Severe Gun dmg to all foes.
Agi
Light Fire dmg to one foe. Chance of inflicting Burn.
Maragi
Light Fire dmg to all foes. Chance of inflicting Burn.
Agilao
Medium Fire dmg to one foe. Chance of inflicting Burn.
Maragion
Medium Fire dmg to all foes. Chance of inflicting Burn.
Agidyne
Heavy Fire dmg to one foe. Chance of inflicting Burn.
Maragidyne
Heavy Fire dmg to all foes. Chance of inflicting Burn.
Inferno
Severe Fire dmg to one foe. Chance of inflicting Burn.
Blazing Hell
Severe Fire dmg to all foes. Chance of inflicting Burn.
Bufu
Light Ice dmg to one foe. Chance of inflicting Freeze.
Mabufu
Light Ice dmg to all foes. Chance of inflicting Freeze.
Bufula
Medium Ice dmg to one foe. Chance of inflicting Freeze.
Mabufula
Medium Ice dmg to all foes. Chance of inflicting Freeze.
Bufudyne
Heavy Ice dmg to one foe. Chance of inflicting Freeze.
Mabufudyne
Heavy Ice dmg to all foes. Chance of inflicting Freeze.
Diamond Dust
Severe Ice dmg to one foe. Chance of inflicting Freeze.
Ice Age
Severe Ice dmg to all foes. Chance of inflicting Freeze.
Zio
Light Elec dmg to one foe. Chance of inflicting Shock.
Mazio
Light Elec dmg to all foes. Chance of inflicting Shock.
Zionga
Medium Elec dmg to one foe. Chance of inflicting Shock.
Mazionga
Medium Elec dmg to all foes. Chance of inflicting Shock.
Ziodyne
Heavy Elec dmg to one foe. Chance of inflicting Shock.
Maziodyne
Heavy Elec dmg to all foes. Chance of inflicting Shock.
Thunder Reign
Severe Elec dmg to one foe. Chance of inflicting Shock.
Wild Thunder
Severe Elec dmg to all foes. Chance of inflicting Shock.
Garu
Light Wind dmg to one foe.
Magaru
Light Wind dmg to all foes.
Garula
Medium Wind dmg to one foe.
Magarula
Medium Wind dmg to all foes.
Garudyne
Heavy Wind dmg to one foe.
Magarudyne
Heavy Wind dmg to all foes.
Panta Rhei
Severe Wind dmg to one foe.
Vacuum Wave
Severe Wind dmg to all foes.
Psi
Light Psy dmg to one foe.
Mapsi
Light Psy dmg to all foes.
Psio
Medium Psy dmg to one foe.
Mapsio
Medium Psy dmg to all foes.
Psiodyne
Heavy Psy dmg to one foe.
Mapsiodyne
Heavy Psy dmg to all foes.
Psycho Force
Severe Psy dmg to one foe.
Psycho Blast
Severe Psy dmg to all foes.
Frei
Light Nuke dmg to one foe.
Mafrei
Light Nuke dmg to all foes.
Freila
Medium Nuke dmg to one foe.
Mafreila
Medium Nuke dmg to all foes.
Freidyne
Heavy Nuke dmg to one foe.
Mafreidyne
Heavy Nuke dmg to all foes.
Atomic Flare
Severe Nuke dmg to one foe.
Cosmic Flare
Severe Nuke dmg to all foes.
Kouha
Light Bless dmg to one foe.
Hama
Low chance of Bless insta-kill to one foe.
Makouha
Light Bless dmg to all foes.
Mahama
Low chance of Bless insta-kill to all foes.
Kouga
Medium Bless dmg to one foe.
Makouga
Medium Bless dmg to all foes.
Hamaon
Medium chance of Bless insta-kill to one foe.
Kougaon
Heavy Bless dmg to one foe.
Mahamaon
Medium chance of Bless insta-kill to all foes.
Makougaon
Heavy Bless dmg to all foes.
Divine Judgement
Bless attack that reduces HP of one foe by 50%.
Eiha
Light Curse dmg to one foe.
Mudo
Low chance of Curse insta-kill to one foe.
Maeiha
Light Curse dmg to all foes.
Mamudo
Low chance of Curse insta-kill to all foes.
Eiga
Medium Curse dmg to one foe.
Maeiga
Medium Curse dmg to all foes.
Mudoon
Medium chance of Curse insta-kill to one foe.
Eigaon
Heavy Curse dmg to one foe.
Mamudoon
Medium chance of Curse insta-kill to all foes.
Maeigaon
Heavy Curse dmg to all foes.
Demonic Decree
Curse attack that reduces HP of one foe by 50%.
Life Drain
Drains HP from one foe.
Spirit Drain
Drains SP from one foe.
Foul Breath
Increases chance of inflicting ailments to one foe.
Megido
Medium Almighty dmg to all foes.
Stagnant Air
Increases chance of inflicting ailments to all.
Megidola
Heavy Almighty dmg to all foes.
Ghastly Wail
Insta-kills foes inflicted with Fear.
Megidolaon
Severe Almighty dmg to all foes.
Dazzler
High chance of Dizzy to one foe.
Pulinpa
High chance of Confuse to one foe.
Evil Touch
High chance of Fear to one foe.
Makajam
High chance of Forget to one foe.
Dormina
High chance of Sleep to one foe.
Taunt
High chance of Rage to one foe.
Ominous Words
High chance of Despair to one foe.
Marin Karin
High chance of Brainwash to one foe.
Nocturnal Flash
Medium chance of Dizzy to all foes.
Tentarafoo
Medium chance of Confuse to all foes.
Evil Smile
Medium chance of Fear to all foes.
Makajamaon
Medium chance of Forget to all foes.
Lullaby
Medium chance of Sleep to all foes.
Wage War
Medium chance of Rage to all foes.
Abysmal Surge
Medium chance of Despair to all foes.
Brain Jack
Medium chance of Brainwash to all foes.
Dia
Restores low amount of HP to one ally.
Patra
Cures Dizzy/Forget/Sleep/Hunger for one ally.
Recarm
Revives one fallen ally to 50% HP.
Amrita Drop
Cures all non-special ailments for one ally.
Energy Drop
Cures Confuse/Fear/Despair/Brainwash/Rage for one ally.
Baisudi
Cures Burn/Freeze/Shock for one ally.
Diarama
Restores medium amount of HP to one ally.
Media
Restores low amount of HP to all allies.
Me Patra
Cures Dizzy/Forget/Sleep/Hunger for all allies.
Mabaisudi
Cures Burn/Freeze/Shock all allies.
Amrita Shower
Cures all non-special ailments for all allies.
Energy Shower
Cures Confuse/Fear/Despair/Brainwash/Rage for all allies.
Diarahan
Fully restores HP to one ally.
Mediarama
Restores medium amount of HP to all allies.
Samarecarm
Revives one fallen ally to full HP.
Mediarahan
Fully restores HP to all allies.
Salvation
Fully restores HP and cures non-special ailments for all allies.
Tarukaja
Increases Attack for one ally for 3 turns.
Rakukaja
Increases Defense for one ally for 3 turns.
Sukukaja
Increases Accuracy/Evasion for one ally for 3 turns.
Tarunda
Decreases Attack for one foe for 3 turns.
Rakunda
Decreases Defense for one foe for 3 turns.
Sukunda
Decreases Accuracy/Evasion for one foe for 3 turns.
Rebellion
Increases chance of Critical for one ally for 3 turns.
Dekunda
Removes all stat debuffs for all allies.
Dekaja
Removes all stat buffs for all foes.
Fire Break
Negates Fire resistance of all foes. Cannot negate Fire Wall.
Ice Break
Negates Ice resistance of all foes. Cannot negate Ice Wall.
Wind Break
Negates Wind resistance of all foes. Cannot negate Wind Wall.
Elec Break
Negates Elec resistance of all foes. Cannot negate Elec Wall.
Nuke Break
Negates Nuke resistance of all foes. Cannot negate Nuke Wall.
Psy Break
Negates Psy resistance of all foes. Cannot negate Psy Wall.
Matarukaja
Increases Attack for all allies for 3 turns
Marakukaja
Increases Defense for all allies for 3 turns.
Masukukaja
Increases Accuracy/Evasion for all allies for 3 turns.
Matarunda
Decreases Attack for all foes for 3 turns.
Marakunda
Decreases Defense for all foes for 3 turns.
Masukunda
Decreases Accuracy/Evasion for all foes for 3 turns.
Revolution
Increases chance of Critical for all for 3 turns.
Fire Wall
Adds Fire resistance to one ally for 3 turns.
Ice Wall
Adds Ice resistance to one ally for 3 turns.
Elec Wall
Adds Elec resistance to one ally for 3 turns.
Wind Wall
Creates a shield on one ally to reduce Wind damage for 3 turns.
Nuke Wall
Adds Nuke resistance to one ally for 3 turns.
Psy Wall
Adds Psy resistance to one ally for 3 turns.
Thermopylae
Increases Attack/Defense/Accuracy/Evasion for all allies when surrounded.
Tetraja
A barrier that nullifies an insta-kill for all allies one time.
Charge
Next physical attack deals over double the damage.
Concentrate
Next magical attack deals over double the damage.
Heat Riser
Increases ATK/DEF/Accuracy/Evasion for one ally.
Debilitate
Decreases ATK/DEF/Accuracy/Evasion for one foe.
Tetrakarn
A barrier that reflects physical attacks for one ally one time.
Makarakarn
A barrier that reflects magical attacks for one ally one time.
Tetra Break
Negates Tetrakarn on all foes.
Makara Break
Negates Makarakarn on all foes.
Fire Boost
Strengthens Fire attack damage by 25%.
Ice Boost
Strengthens Ice attack damage by 25%.
Wind Boost
Strengthens Wind attack damage by 25%.
Elec Boost
Strengthens Elec attack damage by 25%.
Sharp Student
Decreases chance of being hit by a Critical.
Nuke Boost
Strengthens Nuke attack damage by 25%.
Psy Boost
Strengthens Psy attack damage by 25%.
Bless Boost
Strengthens Bless skills by 25%.
Curse Boost
Strengthens Curse skills by 25%.
Dodge Fire
Increases Evasion from Fire skills.
Dodge Ice
Increases Evasion from Ice skills.
Dodge Wind
Increases Evasion from Wind skills.
Dodge Elec
Increases Evasion from Elec skills.
Dodge Phys
Increases Evasion from Phys skills.
Dodge Bless
Increases Evasion from non-Hama Bless skills.
Dodge Curse
Increases Evasion from non-Mudo Curse skills.
Growth 1
Earn 25% EXP even when not participating in battle.
Resist Dizzy
Decreases chances of being inflicted with Dizzy.
Resist Confuse
Decreases chances of being inflicted with Confuse.
Resist Fear
Decreases chances of being inflicted with Fear.
Resist Forget
Decreases chances of being inflicted with Forget.
Resist Sleep
Decreases chances of being inflicted with Sleep.
Resist Despair
Decreases chances of being inflicted with Despair.
Resist Brainwash
Decreases chances of being inflicted with Brainwash.
Dodge Nuke
Increases Evasion from Nuke skills.
Dodge Psy
Increases Evasion from Psy skills.
Counter
10% chance of reflecting physical attacks.
Regenerate 1
Restore 2% of max HP each turn in battle.
Invigorate 1
Restores 3 SP each turn in battle.
Attack Master
Automatic Tarukaja at the start of battle.
Defense Master
Automatic Rakukaja at the start of battle.
Speed Master
Automatic Sukukaja at the start of battle.
Fast Heal
Decreases recovery time from ailments by half.
Apt Pupil
Increases chance of Critical.
Fortified Moxy
Increases Critical rate during an Ambush.
Adverse Resolve
Increases Critical rate when surrounded.
Touch n' Go
Automatic Sukukaja after a Baton Pass.
Climate Decorum
Greatly increases Evasion from all affinities during Rain/Snow.
Ambient Aid
Increases chance of inflicting ailments during Rain/Snow.
Gun Boost
Strengthens Gun attack damage by 25%.
Counterstrike
15% chance of reflecting physical attacks. Does not stack.
Evade Fire
Greatly increases Evasion from Fire skills.
Evade Ice
Greatly increases Evasion from Ice skills.
Evade Wind
Greatly increases Evasion from Wind skills.
Evade Elec
Greatly increases Evasion from Elec skills.
Evade Phys
Greatly increases Evasion from Phys skills.
Evade Bless
Greatly increases Evasion from non-Hama Bless skills.
Evade Curse
Greatly increases Evasion from non-Mudo Curse skills.
Growth 2
Earn 50% EXP even when not participating in battle.
Resist Wind
Increases resistance to Wind attacks. Nullifies weakness.
Resist Bless
Increases resistance to Bless attacks. Nullifies weakness.
Dizzy Boost
Increase chance of inflicting Dizzy.
Confuse Boost
Increases chance of inflicting Confuse.
Fear Boost
Increases chance of inflicting Fear.
Forget Boost
Increases chance of inflicting Forget.
Sleep Boost
Increases chance of inflicting Sleep.
Rage Boost
Increases chance of inflicting Rage.
Despair Boost
Increase chance of inflicting Despair.
Brainwash Boost
Increases chance of inflicting Brainwash.
Null Dizzy
Prevents infliction of Dizzy.
Null Confuse
Prevents infliction of Confuse.
Null Forget
Prevents infliction of Forget.
Null Sleep
Prevents infliction of Sleep.
Null Rage
Prevents infliction of Rage.
Null Brainwash
Prevents infliction of Brainwash.
Burn Boost
Increases chance of inflicting Burn.
Freeze Boost
Increases chance of inflicting Freeze.
Shock Boost
Increases chance of inflicting Shock.
Resist Psy
Increases resistance to Psy attacks. Nullifies weakness.
Evade Nuke
Greatly increases Evasion from Nuke skills.
Evade Psy
Greatly increases Evasion from Psy skills.
High Counter
20% chance of reflecting physical attacks. Does not stack.
Endure
Revives with 1 HP when KO'd. Usable once per battle.
Survival Trick
Survive insta-kill skills with 1 HP.
Fire Amp
Strengthens Fire attack damage by 50%. Can stack.
Ice Amp
Strengthens Ice attack damage by 50%. Can stack.
Wind Amp
Strengthens Wind attack damage by 50%. Can stack.
Elec Amp
Strengthens Elec attack damage by 50%. Can stack.
Regenerate 2
Restore 4% of max HP each turn in battle.
Invigorate 2
Restores 5 SP each turn in battle.
Ali Dance
Halves hit rate of all incoming attacks.
Firm Stance
Take the blow, but decreases damage by half.
Life Aid
Restores 8% of max HP/SP after battle.
Hama Boost
Increases success rate of Hama skills.
Mudo Boost
Increases success rate of Mudo skills.
Trigger Happy
Increases chance of Critical from Gun attacks.
Nuke Amp
Strengthens Nuke attack damage by 50%. Can stack.
Psy Amp
Strengthens Psy attack damage by 50%. Can stack.
Bless Amp
Strengthens Bless skills by 50%. Can stack.
Curse Amp
Strengthens Curse skills by 50%. Can stack.
Divine Grace
Effects of healing magic are increased by 50%.
Regenerate 3
Restore 6% of max HP each turn in battle.
Invigorate 3
Restores 7 SP each turn in battle.
Auto-Mataru
Automatic Matarukaja at the start of battle.
Auto-Maraku
Automatic Marakukaja at the start of battle.
Auto-Masuku
Automatic Masukukaja at the start of battle.
Growth 3
Earn 100% EXP even when not participating in battle.
Null Fire
Nullifies Fire attacks.
Null Ice
Nullifies Ice attacks.
Null Wind
Nullifies Wind attacks.
Null Elec
Nullifies Elec attacks.
Null Bless
Nullifies Bless attacks.
Null Curse
Nullifies Curse attacks.
Null Phys
Nullifies Phys attacks.
Ailment Boost
Increases chance of inflicting all status ailments.
Heat Up
Restores 5% max HP and 10 SP each turn during an ambush.
Null Nuke
Nullifies Nuke attacks.
Null Psy
Nullifies Psy attacks.
Last Stand
Greatly decreases Accuracy of all foes' attacks except Almighty when surrounded.
Gun Amp
Strengthens Gun attack damage by 50%. Can stack.
Enduring Soul
Revives with full HP when KO'd. Usable once per battle.
Angelic Grace
Increases Evasion from all magical attacks except Almighty.
Insta-Heal
Decreases recovery time from ailments to 1 turn.
Arms Master
Decreases HP cost of skills by half.
Spell Master
Decreases SP cost of skills by half.
Repel Fire
Reflects Fire attacks.
Repel Ice
Reflects Ice attacks.
Repel Wind
Reflects Wind attacks.
Repel Elec
Reflects Elec attacks.
Repel Bless
Reflects Bless attacks.
Repel Curse
Reflects Curse attacks.
Repel Phys
Reflects Phys attacks.
Repel Nuke
Reflects Nuke attacks.
Repel Psy
Reflects Psy attacks.
Fortify Spirit
Decreases chances of being inflicted with ailment.
Victory Cry
Fully restores HP/SP after battle.
Drain Fire
Absorb damage from Fire attacks.
Drain Ice
Absorb damage from Ice attacks.
Drain Wind
Absorb damage from Wind attacks.
Drain Elec
Absorb damage from Elec attacks.
Drain Bless
Absorb damage from Bless attacks.
Drain Curse
Absorb damage from Curse attacks.
Drain Phys
Absorb damage from Phys attacks.
Drain Nuke
Absorb damage from Nuke attacks.
Drain Psy
Absorb damage from Psy attacks.
Magic Ability
Strengthens all magic skills by 25%.
Almighty Boost
Strengthens Almighty skills by 25%.
Almighty Amp
Strengthens Almighty skills by 50%. Can stack.
Soul Chain
Restores 20 SP after a Baton Pass.
Taunting Aura
Raises own chances of being targeted by foes.
Concealment
Lowers chance of being targeted.