| Garu | 3 SP | Light Wind dmg to one foe. | - |
| Dia | 3 SP | Restores low amount of HP to one ally. | - |
| Patra | 4 SP | Cures Dizzy/Forget/Sleep/Hunger for one ally. | 5 |
| Media | 7 SP | Restores low amount of HP to all allies. | 11 |
| Lucky Punch | 3% HP | Miniscule Phys dmg to one foe with high chance of Critical. | 13 |
| Magaru | 8 SP | Light Wind dmg to all foes. | 16 |
| Pulinpa | 3 SP | High chance of Confuse to one foe. | 19 |
| Me Patra | 8 SP | Cures Dizzy/Forget/Sleep/Hunger for all allies. | 21 |
| Diarama | 6 SP | Restores medium amount of HP to one ally. | 24 |
| Garula | 6 SP | Medium Wind dmg to one foe. | 26 |
| Recarm | 8 SP | Revives one fallen ally to 50% HP. | 28 |
| Wind Break | 6 SP | Negates Wind resistance of all foes. Cannot negate Wind Wall. | 32 |
| Mediarama | 12 SP | Restores medium amount of HP to all allies. | 34 |
| Magarula | 14 SP | Medium Wind dmg to all foes. | 37 |
| Miracle Punch | 8% HP | Medium Phys dmg to one foe with high chance of Critical. | 40 |
| Wind Boost | - | Strengthens Wind attack damage by 25%. | 43 |
| Samarecarm | 18 SP | Revives one fallen ally to full HP. | 45 |
| Diarahan | 18 SP | Fully restores HP to one ally. | 49 |
| Garudyne | 10 SP | Heavy Wind dmg to one foe. | 52 |
| Masukunda | 24 SP | Decreases Accuracy/Evasion for all foes for 3 turns. | 55 |
| Mediarahan | 30 SP | Fully restores HP to all allies. | 58 |
| Magarudyne | 20 SP | Heavy Wind dmg to all foes. | 62 |
| Wind Amp | - | Strengthens Wind attack damage by 50%. Can stack. | 69 |
| Salvation | 48 SP | Fully restores HP and cures non-special ailments for all allies. | 75 |
| Evade Elec | - | Greatly increases Evasion from Elec skills. | 3588 |
| Miracle Rush | 16% HP | Medium Phys dmg to all foes with high chance of Critical. | 3589 |
| Majestic Presence | - | Increases effect of allies' healing skills. May sometimes reduce SP costs. | 3589 |