Skill List
All skills in Persona 4 Golden. Filter by category and search.
Agi
√40 pwr
Agilao
√100 pwr
Agidyne
√160 pwr
Maragi
√40 pwr
Maragion
√100 pwr
Maragidyne
√160 pwr
Ragnarok
Non-inheritable√200 pwr
Garu
√40 pwr
Garula
√100 pwr
Garudyne
√160 pwr
Magaru
√40 pwr
Magarula
√100 pwr
Magarudyne
√160 pwr
Panta Rhei
Non-inheritable√200 pwr
Bufu
√40 pwr
Bufula
√100 pwr
Bufudyne
√160 pwr
Mabufu
√40 pwr
Mabufula
√100 pwr
Mabufudyne
√160 pwr
Niflheim
Non-inheritable√200 pwr
Zio
√40 pwr
Zionga
√100 pwr
Ziodyne
√160 pwr
Mazio
√40 pwr
Mazionga
√100 pwr
Maziodyne
√160 pwr
Thunder Reign
Non-inheritable√200 pwr
Megido
√120 pwr
Megidola
√180 pwr
Megidolaon
√210 pwr
Black Viper
Non-inheritable√230 pwr
Morning Star
Non-inheritable√230 pwr
Hama
25% instakill
Hamaon
60% instakill
Mahama
30% instakill
Mahamaon
60% instakill
Samsara
Non-inheritable70% instakill
Mudo
25% instakill
Mudoon
60% instakill
Mamudo
30% instakill
Mamudoon
60% instakill
Die for Me!
Non-inheritable70% instakill
Pulinpa
70% Confusion
Tentarafoo
40% Confusion
Evil Touch
70% Fear
Evil Smile
40% Fear
Ghastly Wail
100% instakill when Fear
Balzac
70% Rage
Valiant Dance
40% Rage
Poisma
70% Poison
Poison Mist
50% Poison
Soul Break
70% Exhaustion
Anima Freeze
50% Exhaustion
Enervation
70% Enervation
Old One
50% Enervation
Makajam
70% Silence
Foolish Whisper
40% Silence
Foul Breath
Raises ailment susceptibility for 3 turns
Stagnant Air
Raises ailment susceptibility for 3 turns
Life Drain
30 dmg dealt, HP restore
Spirit Drain
30 dmg dealt, SP restore
Bash
√60 pwr, 20% crit
Cleave
√65 pwr, 20% crit
Assault Dive
√100 pwr, 20% crit
Sonic Punch
√75 pwr, 25% crit
Double Fangs
√40 pwr, 2 hits, 15% crit
Kill Rush
√50 pwr, 1-3 hits, 10% crit
Swift Strike
√65 pwr, 1-2 hits, 80% acc
Twin Shot
√55 pwr, 2 hits, 10% crit
Fatal End
√125 pwr, 20% crit
Mighty Swing
√135 pwr, 30% crit
Torrent Shot
√45 pwr, 2-4 hits, 8% crit
Heat Wave
√125 pwr, 75% acc
Gigantic Fist
√330 pwr, 25% crit
Blade of Fury
√35 pwr, 2-4 hits
Deathbound
√145 pwr, 80% acc
Arrow Rain
√80 pwr, 2 hits, 75% acc
Akasha Arts
√130 pwr, 1-2 hits, 80% acc
Tempest Slash
√90 pwr, 1-2 hits, 85% acc, 10% crit
Heaven's Blade
Non-inheritable√230 pwr, 40% crit
Myriad Arrows
√75 pwr, 1-3 hits, 85% acc
God's Hand
√800 pwr, 15% crit
Pralaya
Non-inheritable√900 pwr, 80% acc, 50% instakill
Primal Force
√1100 pwr, 25% crit
Vorpal Blade
√200 pwr, 80% acc
Power Slash
√120 pwr, 80% acc, 25% crit
Gale Slash
√80 pwr, 85% acc
Brave Blade
√700 pwr, 20% crit
Herculean Strike
√90 pwr, 80% acc
Vicious Strike
√140 pwr, 80% acc
Single Shot
√85 pwr, 20% crit
Skewer
√70 pwr, 85% acc, 20% crit
Poison Skewer
√60 pwr, 35% Poison
Poison Arrow
√130 pwr, 45% Poison
Blight
√130 pwr, 80% acc, 30% Poison
Virus Wave
√90 pwr, 85% acc, 55% Poison
Skull Cracker
√60 pwr, 35% Confusion
Mind Slice
√90 pwr, 80% acc, 25% Confusion
Hysterical Slap
√50 pwr, 2 hits, 35% Rage
Crazy Chain
√90 pwr, 80% acc, 25% Rage
Muzzle Shot
√60 pwr, 35% Silence
Seal Bomb
√90 pwr, 80% acc, 25% Silence
Arm Chopper
√45 pwr, 2 hits, 35% Fear
Atom Smasher
√50 pwr, 1-2 hits, 25% Fear
Cell Breaker
√80 pwr, 35% Enervation
Mustard Bomb
√110 pwr, 80% acc, 25% Enervation
Brain Shake
√50 pwr, 1-3 hits, 35% Exhaustion
Navas Nebula
√110 pwr, 80% acc, 25% Exhaustion
Black Spot
√130 pwr, 85% acc, 35% crit
Rainy Death
√195 pwr, 35% crit
Hassou Tobi
Non-inheritable√60 pwr, 8 hits, 75% acc
Rampage
√40 pwr, 1-3 hits, 75% acc
Aeon Rain
√90 pwr, 1-3 hits, 75% acc
Agneyastra
√120 pwr, 1-3 hits, 75% acc
Cruel Attack
√120 pwr, dmg dealt x1.5 on Downed foes
Vile Assault
√350 pwr, dmg dealt x1.5 on Downed foes
Dia
√50 pwr, HP restore
Diarama
√160 pwr, HP restore
Diarahan
100% HP restore
Media
√40 pwr, HP restore
Mediarama
√140 pwr, HP restore
Mediarahan
100% HP restore
Salvation
Diarahan + Amrita
Patra
Removes Rage, Fear, Confusion
Me Patra
Removes Rage, Fear, Confusion
Re Patra
Removes Down, Dizzy
Posumudi
Removes Poison
Mutudi
Removes Silence
Nervundi
Removes Exhaustion, Enervation
Energy Shower
Removes Exhaustion, Enervation
Amrita
Removes ailment
Recarm
50% HP restore after reviving
Samarecarm
100% HP restore after reviving
Tarunda
Attack x0.66 for 3 turns
Matarunda
Attack x0.66 for 3 turns
Sukunda
Hit and evasion x0.66 for 3 turns
Masukunda
Hit and evasion x0.66 for 3 turns
Rakunda
Defense x0.66 for 3 turns
Marakunda
Defense x0.66 for 3 turns
Dekunda
Removes -kunda effects
Tarukaja
Attack x1.33 for 3 turns
Matarukaja
Attack x1.33 for 3 turns
Sukukaja
Hit and evasion x1.33 for 3 turns
Masukukaja
Hit and evasion x1.33 for 3 turns
Rakukaja
Defense x1.33 for 3 turns
Marakukaja
Defense x1.33 for 3 turns
Dekaja
Removes -kaja effects
Heat Riser
Non-inheritableTarukaja + Rakukaja + Sukukaja
Debilitate
Non-inheritableTarunda + Rakunda + Sukunda
Power Charge
Dmg dealt by next phys attack x2.5
Mind Charge
Dmg dealt by next magic attack x2.5
Tetrakarn
Repels next phys attack
Makarakarn
Repels next non-Almighty magic attack
Tetra Break
Removes Tetrakarn
Makara Break
Removes Makarakarn
Tetraja
Nullifies next instakill attack
Rebellion
Crit rate x1.1 for 3 turns
Revolution
Crit rate x1.2 for 3 turns
Fire Break
Removes Fire resistance for 3 turns
Ice Break
Removes Ice resistance for 3 turns
Wind Break
Removes Wind resistance for 3 turns
Elec Break
Removes Elec resistance for 3 turns
Red Wall
Adds Fire resistance for 3 turns
White Wall
Adds Ice resistance for 3 turns
Blue Wall
Adds Elec resistance for 3 turns
Green Wall
Adds Wind resistance for 3 turns
Trafuri
Instant escape from battle
Traesto
Instant escape from dungeon
Resist Physical
Phys dmg taken x0.5
Null Physical
Nullifies Phys dmg taken
Repel Physical
Repels Phys dmg taken
Absorb Physical
Drains Phys dmg taken
Resist Fire
Fire dmg taken x0.5
Null Fire
Nullifies Fire dmg taken
Repel Fire
Repels Fire dmg taken
Absorb Fire
Drains Fire dmg taken
Resist Ice
Ice dmg taken x0.5
Null Ice
Nullifies Ice dmg taken
Repel Ice
Repels Ice dmg taken
Absorb Ice
Drains Ice dmg taken
Resist Elec
Elec dmg taken x0.5
Null Elec
Nullifies Elec dmg taken
Repel Elec
Repels Elec dmg taken
Absorb Elec
Drains Elec dmg taken
Resist Wind
Wind dmg taken x0.5
Null Wind
Nullifies Wind dmg taken
Repel Wind
Repels Wind dmg taken
Absorb Wind
Drains Wind dmg taken
Resist Light
Light susceptibility x0.5
Null Light
Nullifies Light dmg taken
Repel Light
Repels Light dmg taken
Resist Dark
Dark susceptibility x0.5
Null Dark
Nullifies Dark dmg taken
Repel Dark
Repels Dark dmg taken
Null Confuse
Prevents Confusion
Null Exhaust
Prevents Exhaustion
Null Mute
Prevents Silence
Null Fear
Prevents Fear
Null Rage
Prevents Rage
Null Poison
Prevents Poison
Null Dizzy
Prevents Dizzy
Null Enervate
Prevents Enervation
Unshaken Will
Prevents all ailments except Poison
Dodge Physical
Phys evasion x2
Evade Physical
Phys evasion x3
Dodge Fire
Fire evasion x2
Evade Fire
Fire evasion x3
Dodge Ice
Ice evasion x2
Evade Ice
Ice evasion x3
Dodge Wind
Wind evasion x2
Evade Wind
Wind evasion x3
Dodge Elec
Elec evasion x2
Evade Elec
Elec evasion x3
Angelic Grace
Non-Almighty magic evasion x2
Fire Boost
Fire dmg dealt x1.25
Fire Amp
Fire dmg dealt x1.5
Ice Boost
Ice dmg dealt x1.25
Ice Amp
Ice dmg dealt x1.5
Elec Boost
Elec dmg dealt x1.25
Elec Amp
Elec dmg dealt x1.5
Wind Boost
Wind dmg dealt x1.25
Wind Amp
Wind dmg dealt x1.5
Counter
10% chance to repel phys dmg taken
Counterstrike
15% chance to repel phys dmg taken
High Counter
20% chance to repel phys dmg taken
Regenerate 1
2% HP restore each turn
Regenerate 2
4% HP restore each turn
Regenerate 3
6% HP restore each turn
Invigorate 1
3 SP restore each turn
Invigorate 2
5 SP restore each turn
Invigorate 3
7 SP restore each turn
Growth 1
25% exp gained when not active
Growth 2
50% exp gained when not active
Growth 3
100% exp gained when not active
Auto-Tarukaja
Begins battle with Tarukaja
Auto-Rakukaja
Begins battle with Rakukaja
Auto-Sukukaja
Begins battle with Sukukaja
Alertness
Lowers chances of being ambushed
Sharp Student
Incoming crit rate x0.5
Apt Pupil
Crit rate x2
Ali Dance
Incoming hit rate x0.5
Firm Stance
Dmg taken x0.5 but cannot dodge
Spell Master
SP costs x0.5
Arms Master
HP costs x0.5
Divine Grace
HP restore skill pwr x1.5
Endure
Survive with 1 HP after a mortal blow once per battle
Enduring Soul
Survive with 100% HP after a mortal blow once per battle
Survive Light
50% chance to endure Light instakill
Survive Dark
50% chance to endure Dark instakill
Auto-Maraku
Begins battle with Marakukaja
Auto-Mataru
Begins battle with Matarukaja
Auto-Masuku
Begins battle with Masukukaja
Confuse Boost
Confusion affliction rate x1.25
Poison Boost
Poison affliction rate x1.25
Exhaust Boost
Exhaustion affliction rate x1.25
Silence Boost
Silence affliction rate x1.25
Fear Boost
Fear affliction rate x1.25
Rage Boost
Rage affliction rate x1.25
Enervate Boost
Enervation affliction rate x1.25
Ailment Boost
Ailment affliction rate x1.25
Hama Boost
Light instakill affliction rate x1.25
Mudo Boost
Dark instakill affliction rate x1.25
Endure Light
100% chance to endure Light instakill
Endure Dark
100% chance to endure Dark instakill
Cool Breeze
8% max HP + SP restore after battle
Victory Cry
100% max HP + SP restore after battle
Resist Poison
Poison susceptibility x0.5
Resist Confuse
Confusion susceptibility x0.5
Resist Fear
Fear susceptibility x0.5
Resist Exhaust
Exhaustion susceptibility x0.5
Resist Enervate
Enervation susceptibility x0.5
Resist Rage
Rage susceptibility x0.5
Resist Dizzy
Dizzy susceptibility x0.5
Resist Mute
Silence susceptibility x0.5
Fast Heal
Ailment recovery time x0.5
Insta-Heal
Ailment recovery time reduced to 1 turn