Skill List
All skills in Persona 3 Reload. Filter by category and search.
Agi
Deals weak Fire damage to 1 foe.
Agilao
Deals medium Fire damage to 1 foe.
Agidyne
Deals heavy Fire damage to 1 foe.
Maragi
Deals weak Fire damage to all foes.
Maragion
Deals medium Fire damage to all foes.
Maragidyne
Deals heavy Fire damage to all foes.
Inferno
Deals severe Fire damage to 1 foe.
Maralagidyne
Non-inheritableDeals heavy Fire damage to all foes. Low chance of inflicting Charm.
Bufu
Deals weak Ice damage to 1 foe. Low chance of inflicting Freeze.
Bufula
Deals medium Ice damage to 1 foe. Low chance of inflicting Freeze.
Bufudyne
Deals heavy Ice damage to 1 foe. Low chance of inflicting Freeze.
Mabufu
Deals weak Ice damage to all foes. Low chance of inflicting Freeze.
Mabufula
Deals medium Ice damage to all foes. Low chance of inflicting Freeze.
Mabufudyne
Deals heavy Ice damage to all foes. Low chance of inflicting Freeze.
Diamond Dust
Deals severe Ice damage to 1 foe. Medium chance of inflicting Freeze.
Garu
Deals weak Wind damage to 1 foe.
Garula
Deals medium Wind damage to 1 foe.
Garudyne
Deals heavy Wind damage to 1 foe.
Magaru
Deals weak Wind damage to all foes.
Magarula
Deals medium Wind damage to all foes.
Magarudyne
Deals heavy Wind damage to all foes.
Panta Rhei
Deals severe Wind damage to 1 foe.
Zio
Deals weak Electric damage to 1 foe. Low chance of inflicting Shock.
Zionga
Deals medium Electric damage to 1 foe. Low chance of inflicting Shock.
Ziodyne
Deals heavy Electric damage to 1 foe. Low chance of inflicting Shock.
Mazio
Deals weak Electric damage to all foes. Low chance of inflicting Shock.
Mazionga
Deals medium Electric damage to all foes. Low chance of inflicting Shock.
Maziodyne
Deals heavy Electric damage to all foes. Low chance of inflicting Shock.
Thunder Reign
Deals severe Electric damage to 1 foe. Medium chance of inflicting Shock.
Hama
Low chance of Light instakill to 1 foe.
Hamaon
Medium chance of Light instakill to 1 foe.
Mahama
Low chance of Light instakill to all foes.
Mahamaon
Medium chance of Light instakill to all foes.
Samsara
Non-inheritableHigh chance of Light instakill to all foes.
Kouha
Deals weak Light damage to 1 foe.
Kouga
Deals medium Light damage to 1 foe.
Kougaon
Deals heavy Light damage to 1 foe.
Makouha
Deals weak Light damage to all foes.
Makouga
Deals medium Light damage to all foes.
Makougaon
Deals heavy Light damage to all foes.
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Mudo
Low chance of Dark instakill to 1 foe.
Mudoon
Medium chance of Dark instakill to 1 foe.
Mamudo
Low chance of Dark instakill to all foes.
Mamudoon
Medium chance of Dark instakill to all foes.
Die For Me!
Non-inheritableHigh chance of Dark instakill to all foes.
Eiha
Deals weak Dark damage to 1 foe.
Eiga
Deals medium Dark damage to 1 foe.
Eigaon
Deals heavy Dark damage to 1 foe.
Maeiha
Deals weak Dark damage to all foes.
Maeiga
Deals medium Dark damage to all foes.
Maeigaon
Deals heavy Dark damage to all foes.
Demonic Decree
Dark attack that reduces HP of 1 foe by 50%.
Megido
Deals medium Almighty damage to all foes.
Megidola
Deals heavy Almighty damage to all foes.
Megidolaon
Deals severe Almighty damage to all foes.
Black Viper
Non-inheritableDeals massive Almighty damage to 1 foe.
Morning Star
Deals massive Almighty damage to all foes.
Poisma
High chance of Poison to 1 foe.
Poison Mist
Medium chance of Poison to all foes.
Marin Karin
High chance of Charm to 1 foe.
Sexy Dance
Medium chance of Charm to all foes.
Bewilder
High chance of Distress to 1 foe.
Eerie Sound
Medium chance of Distress to all foes.
Pulinpa
High chance of Confuse to 1 foe.
Tentarafoo
Medium chance of Confuse to all foes.
Evil Touch
High chance of Fear to 1 foe.
Evil Smile
Medium chance of Fear to all foes.
Provoke
High chance of Rage to 1 foe.
Infuriate
Medium chance of Rage to all foes.
Ghastly Wail
Instakill all foes afflicted with Fear.
Foul Breath
Increase chance of inflicting ailments to 1 foe.
Stagnant Air
Increase chance of inflicting ailments to all combatants.
Life Drain
"Drain some HP from 1 foe
Spirit Drain
"Drain some SP from 1 foe
Virus Breath
Medium Almighty damage with medium chance of Poison to all foes.
Power Slash
Deals weak Slash damage to 1 foe.
Fatal End
Deals medium Slash damage to 1 foe. Low chance of inflicting Fear.
Tempest Slash
Deals weak Slash damage to 1 foe (1-4 hits).
Vacuum Slash
Deals weak Slash damage to all foes.
Blade of Fury
Deals weak Slash damage to all foes (2-4 hits).
Deathbound
Deals heavy Slash damage to all foes.
Brave Blade
Deals severe Slash damage to 1 foe.
Vorpal Blade
Deals severe Slash damage to all foes.
Heaven's Blade
Non-inheritableSkill MutationDeals severe Slash damage to 1 foe. High chance of critical.
Getsu-ei
Medium Slash damage to 1 foe. More damage when closer to a full moon.
Zan-ei
Medium Slash damage to 1 foe. More damage when closer to a new moon.
Neuro Slash
Deals medium Slash damage to all foes. Low chance of Confuse.
Bash
Deals weak Strike damage to 1 foe.
Assault Dive
Deals medium Strike damage to 1 foe.
Gigantic Fist
Deals heavy Strike damage to 1 foe.
Swift Strike
Deals weak Strike damage to all foes (1-2 hits).
Herculean Strike
Deals heavy Strike damage to all foes.
Heat Wave
Deals heavy Strike damage to all foes.
God's Hand
Deals massive Strike damage to 1 foe.
Akasha Arts
Deals heavy Strike damage to all foes (1-2 hits).
Sonic Punch
Deals weak Strike damage to 1 foe. Low chance of inflicting Distress.
Single Shot
Deals weak Pierce damage to 1 foe.
Holy Arrow
Deals weak Pierce damage to 1 foe. Low chance of Charm.
Torrent Shot
Deals weak Pierce damage to 1 foe (2-4 hits).
Vile Assault
Deals heavy Pierce damage to 1 foe. More damage to downed foe.
Arrow Rain
Deals weak Pierce damage to all foes (1-4 hits).
Myriad Arrows
Deals weak Pierce damage to all foes (2-5 hits).
Cruel Attack
Deals medium Pierce damage to 1 foe. More damage to downed foe.
Primal Force
Deals severe Pierce damage to 1 foe.
Pralaya
Non-inheritableDeals severe Pierce damage to all foes. Medium chance of Fear.
Poison Arrow
Deals heavy Pierce damage to 1 foe. Medium chance of Poison.
Dia
Slightly restores 1 ally's HP.
Diarama
Moderately restores 1 ally's HP.
Diarahan
Fully restores 1 ally's HP.
Media
Slightly restores party's HP.
Mediarama
Moderately restores party's HP.
Mediarahan
Fully restores party's HP.
Salvation
Fully restores party's HP and cures all ailments besides KO.
Recarm
Revives 1 fallen ally with 50% HP.
Samarecarm
Revives 1 fallen ally with full HP.
Recarmdra
Fully restores party's HP. User's HP is reduced to 1.
Patra
Cures Distress/Confuse/Charm/Rage/Fear for 1 ally.
Me Patra
Cures Distress/Confuse/Charm/Rage/Fear for all allies.
Baisudi
Cures Freeze/Shock/Poison/Down/Dizzy for 1 ally.
Mabaisudi
Cures Freeze/Shock/Poison/Down/Dizzy for all allies.
Amrita Shower
Cures all ailments besides KO for all allies.
Amrita Drop
Cures all ailments besides KO for 1 ally.
Tarukaja
Increases 1 ally's Attack for 3 turns.
Rakukaja
Increases 1 ally's Defense for 3 turns.
Sukukaja
Increases 1 ally's Accuracy/Evasion for 3 turns.
Matarukaja
Increases party's Attack for 3 turns.
Marakukaja
Increases party's Defense for 3 turns.
Masukukaja
Increases party's Accuracy/Evasion for 3 turns.
Heat Riser
"Increases 1 ally's Attack
Tarunda
Decreases 1 foe's Attack for 3 turns.
Rakunda
Decreases 1 foe's Defense for 3 turns.
Sukunda
Decreases 1 foe's Accuracy/Evasion for 3 turns.
Matarunda
Decreases all foes' Attack for 3 turns.
Marakunda
Decreases all foes' Defense for 3 turns.
Masukunda
Decreases all foes' Accuracy/Evasion for 3 turns.
Debilitate
"Decreases 1 foe's Attack
Dekaja
Nullify stat buffs for all foes.
Dekunda
Nullify stat debuffs for all allies.
Charge
Next physical attack will deal more than double the damage.
Concentrate
Next magic attack will deal more than double the damage.
Bloody Charge
Consumes HP to increase critical rate and next physical attack damage.
Rebellion
Increases 1 ally's critical rate for 3 turns.
Revolution
Greatly increases all allies and foes' critical rate for 3 turns.
Tetrakarn
Erect a barrier for 1 ally that repels 1 physical attack.
Makarakarn
Erect a barrier for 1 ally that repels 1 (non-Almighty) magic attack.
Fire Break
Negate Fire resistance of all foes for 3 turns.
Ice Break
Negate Ice resistance of all foes for 3 turns.
Wind Break
Negate Wind resistance of all foes for 3 turns.
Elec Break
Negate Electric resistance of all foes for 3 turns.
Sinful Shell
Non-inheritableMassive Almighty damage and medium chance of Dark instakill to all foes.
Wild Thunder
Non-inheritableDeals severe Electric damage to all foes. Low chance of inflicting Shock.
Vacuum Wave
Non-inheritableDeals severe Wind damage to all foes.
Blazing Hell
Non-inheritableDeals severe Fire damage to all foes.
Ice Age
Non-inheritableDeals severe Ice damage to all foes. Low chance of inflicting Freeze.
Cosmic Flare
Non-inheritableDeals severe Almighty damage to all foes.
One-shot Kill
Non-inheritableDeals severe Pierce damage to 1 foe. High chance of critical.
Rebellion Blade
Non-inheritableDeals massive Almighty damage to 1 foe. More damage to downed foe.
Masquerade
Non-inheritableMedium Slash damage to all foes (2 hits). High chance of critical.
Cross Slash
Non-inheritableDeals medium Slash damage to 1 foe (2 hits).
Magatsu Mandala
Non-inheritableHeavy Dark damage with medium chance of Fear or Confuse to all foes.
Shining Arrows
Non-inheritableDeals weak Light damage to all foes (4-8 hits).
Cadenza
Restores 50% HP and increases Accuracy/Evasion for all allies.
Jack Brothers
Deals medium Almighty damage to all foes. High chance of inflicting Down.
King and I
"Heavy Ice damage to all foes
Best Friends
Next physical/magic attack will deal more than double damage for 1 ally.
Scarlet Havoc
"Deals severe Slash damage to all foes
Trickster
Massive Almighty damage to all foes. High chance of inflicting an ailment.
Armageddon
"Ultimate Almighty damage to all foes
Justice
Slash Attack
Strike Attack
Pierce Attack
Death
Resist Slash
Increase resistance to Slash damage. Negates Slash weakness.
Null Slash
Nullify Slash damage.
Repel Slash
Reflect Slash damage back to the foe.
Drain Slash
Absorb incoming Slash damage so that it heals instead of harms.
Resist Strike
Increase resistance to Strike damage. Negates Strike weakness.
Null Strike
Nullify Strike damage.
Repel Strike
Reflect Strike damage back to the foe.
Drain Strike
Absorb incoming Strike damage so that it heals instead of harms.
Resist Pierce
Increase resistance to Pierce damage. Negates Pierce weakness.
Null Pierce
Nullify Pierce damage.
Repel Pierce
Reflect Pierce damage back to the foe.
Drain Pierce
Absorb incoming Pierce damage so that it heals instead of harms.
Resist Fire
Increase resistance to Fire damage. Negates Fire weakness.
Null Fire
Nullify Fire damage.
Repel Fire
Reflect Fire damage back to the foe.
Drain Fire
Absorb incoming Fire damage so that it heals instead of harms.
Resist Ice
Increase resistance to Ice damage. Negates Ice weakness.
Null Ice
Nullify Ice damage.
Repel Ice
Reflect Ice damage back to the foe.
Drain Ice
Absorb incoming Ice damage so that it heals instead of harms.
Resist Wind
Increase resistance to Wind damage. Negates Wind weakness.
Null Wind
Nullify Wind damage.
Repel Wind
Reflect Wind damage back to the foe.
Drain Wind
Absorb incoming Wind damage so that it heals instead of harms.
Resist Elec
Increase resistance to Electric damage. Negates Electric weakness.
Null Elec
Nullify Electric damage.
Repel Elec
Reflect Electric damage back to the foe.
Drain Elec
Absorb incoming Electric damage so that it heals instead of harms.
Resist Light
Increase resistance to Light damage. Negates Light weakness.
Null Light
Nullify Light damage and instakills.
Repel Light
Reflect Light damage and instakills back to the foe.
Drain Light
Absorb incoming Light damage so that it heals instead of harms.
Resist Dark
Increase resistance to Dark damage. Negates Dark weakness.
Null Dark
Nullify Dark damage and instakills.
Repel Dark
Reflect Dark damage and instakills back to the foe.
Drain Dark
Absorb incoming Dark damage so that it heals instead of harms.
Resist Dizzy
Decrease chances of being afflicted with Dizzy.
Null Dizzy
Protects completely from being afflicted with Dizzy.
Resist Poison
Decrease chances of being afflicted with Poison.
Null Poison
Protects completely from being afflicted with Poison.
Resist Charm
Decrease chances of being afflicted with Charm.
Null Charm
Protects completely from being afflicted with Charm.
Resist Distress
Decrease chances of being afflicted with Distress.
Null Distress
Protects completely from being afflicted with Distress.
Resist Confuse
Decrease chances of being afflicted with Confuse.
Null Confuse
Protects completely from being afflicted with Confuse.
Resist Fear
Decrease chances of being afflicted with Fear.
Null Fear
Protects completely from being afflicted with Fear.
Resist Rage
Decrease chances of being afflicted with Rage.
Null Rage
Protects completely from being afflicted with Rage.
Resist Freeze
Decrease chances of being afflicted with Freeze.
Null Freeze
Protects completely from being afflicted with Freeze.
Resist Shock
Decrease chances of being afflicted with Shock.
Null Shock
Protects completely from being afflicted with Shock.
Unshaken Will
Protects completely from Confuse/Fear/Charm/ Distress/Rage.
Resist Ailments
Decrease chances of being afflicted with any ailment except Dizzy.
Dodge Slash
Increase Evasion against Slash skills.
Evade Slash
Greatly increase Evasion against Slash skills. Does not stack.
Dodge Strike
Increase Evasion against Strike skills.
Evade Strike
Greatly increase Evasion against Strike skills. Does not stack.
Dodge Pierce
Increase Evasion against Pierce skills.
Evade Pierce
Greatly increase Evasion against Pierce skills. Does not stack.
Dodge Fire
Increase Evasion against Fire skills.
Evade Fire
Greatly increase Evasion against Fire skills. Does not stack.
Dodge Ice
Increase Evasion against Ice skills.
Evade Ice
Greatly increase Evasion against Ice skills. Does not stack.
Dodge Wind
Increase Evasion against Wind skills.
Evade Wind
Greatly increase Evasion against Wind skills. Does not stack.
Dodge Elec
Increase Evasion against Electric skills.
Evade Elec
Greatly increase Evasion against Electric skills. Does not stack.
Dodge Light
Increase Evasion against non-instakill Light skills.
Evade Light
Greatly increase Evasion against non-instakill Light skills. Does not stack.
Dodge Dark
Increase Evasion against non-instakill Dark skills.
Evade Dark
Greatly increase Evasion against non-instakill Dark skills. Does not stack.
Counter
10% chance of reflecting physical skills.
Counterstrike
15% chance of reflecting physical skills. Does not stack.
High Counter
20% chance of reflecting physical skills. Does not stack.
Regenerate 1
Automatically recover 2% of max HP each turn in battle.
Regenerate 2
Automatically recover 4% of max HP each turn in battle.
Regenerate 3
Automatically recover 6% of max HP each turn in battle.
Invigorate 1
Automatically recover 3 SP each turn in battle.
Invigorate 2
Automatically recover 5 SP each turn in battle.
Invigorate 3
Automatically recover 7 SP each turn in battle.
Slash Boost
Automatically strengthen Slash skills by 25%.
Slash Amp
Automatically strengthen Slash skills by 50%. Can stack.
Strike Boost
Automatically strengthen Strike skills by 25%.
Strike Amp
Automatically strengthen Strike skills by 50%. Can stack.
Pierce Boost
Automatically strengthen Pierce skills by 25%.
Pierce Amp
Automatically strengthen Pierce skills by 50%. Can stack.
Fire Boost
Automatically strengthen Fire skills by 25%.
Fire Amp
Automatically strengthen Fire skills by 50%. Can stack.
Ice Boost
Automatically strengthen Ice skills by 25%.
Ice Amp
Automatically strengthen Ice skills by 50%. Can stack.
Wind Boost
Automatically strengthen Wind skills by 25%.
Wind Amp
Automatically strengthen Wind skills by 50%. Can stack.
Elec Boost
Automatically strengthen Electric skills by 25%.
Elec Amp
Automatically strengthen Electric skills by 50%. Can stack.
Light Boost
Automatically strengthen Light skills by 25%.
Light Amp
Automatically strengthen Light skills by 50%. Can stack.
Dark Boost
Automatically strengthen Dark skills by 25%.
Dark Amp
Automatically strengthen Dark skills by 50%. Can stack.
Dizzy Boost
Increase chances of inflicting Dizzy.
Poison Boost
Increase chances of inflicting Poison.
Charm Boost
Increase chances of inflicting Charm.
Distress Boost
Increase chances of inflicting Distress.
Confuse Boost
Increase chances of inflicting Confuse.
Fear Boost
Increase chances of inflicting Fear.
Rage Boost
Increase chances of inflicting Rage.
Freeze Boost
Increase chances of inflicting Freeze.
Shock Boost
Increase chances of inflicting Shock.
Ailment Boost
Increase chances of inflicting ailments.
Hama Boost
Increase chances of instakill with Hama skills.
Mudo Boost
Increase chances of instakill with Mudo skills.
Auto Tarukaja
Temporarily increases user's Attack at the start of battle.
Auto Rakukaja
Temporarily increases user's Defense at the start of battle.
Auto Sukukaja
Temporarily increases user's Accuracy/Evasion at the start of battle.
Auto Mataru
Temporarily increases party's Attack at the start of battle.
Auto Maraku
Temporarily increases party's Defense at the start of battle.
Auto Masuku
Temporarily increases party's Accuracy/Evasion at the start of battle.
Auto Rebellion
Temporarily increases user's critical rate at the start of battle.
Sharp Student
Halves the chance of taking a critical hit.
Apt Pupil
Doubles the chance of dealing a critical hit.
Endure
Survive a fatal blow with 1 HP remaining.
Enduring Soul
Survive a fatal blow with HP fully recovered.
Life Aid
Recover 8% of max HP and SP after winning a battle.
Victory Cry
Fully recover HP and SP after winning a battle.
Divine Grace
Greatly increases the effect of healing skills.
Angelic Grace
Increases Evasion against Fire/Ice/Wind/Electric/ Light/Dark skills.
Raging Tiger
Increases Attack while afflicted by Rage.
Vidyaraja's Blessing
Increases Evasion against Slash/Strike/Pierce skills.
Growth 1
"Earn 25% EXP
Growth 2
"Earn 50% EXP
Growth 3
"Earn 100% EXP
Ali Dance
Greatly reduces the hit rate of incoming attacks.
Firm Stance
"Reduces incoming damage by half
Survive Light
Medium chance to survive 1 Light instakill attack with 1 HP remaining.
Endure Light
Automatically survive 1 Light instakill attack with 1 HP remaining.
Survive Dark
Medium chance to survive 1 Dark instakill attack with 1 HP remaining.
Endure Dark
Automatically survive 1 Dark instakill attack with 1 HP remaining.
Survival Trick
Automatically survive 1 magic instakill attack with 1 HP remaining.
Arms Master
Reduces the HP cost of physical skills by half.
Spell Master
Reduces the SP cost of magic skills by half.
Almighty Boost
Automatically strengthen Almighty skills by 25%.
Almighty Amp
Non-inheritableSkill MutationAutomatically strengthen Almighty skills by 50%. Can stack.
Magic Ability
Automatically strengthen non-Almighty magic skills by 25%. Can stack.
Magic Mastery
Non-inheritableSkill MutationAutomatically strengthen non-Almighty magic skills by 50%. Can stack.
Fast Heal
Halves the time needed to recover from ailments.
Insta-Heal
Recover from ailments in 1 turn.
Resist Phys
Increase resistance to physical damage. Negates physical weaknesses.
Null Phys
Nullify physical damage.
Slash Driver
Non-inheritableAutomatically strengthen Slash skills by 75%. Can stack.
Strike Driver
Non-inheritableAutomatically strengthen Strike skills by 75%. Can stack.
Pierce Driver
Non-inheritableAutomatically strengthen Pierce skills by 75%. Can stack.
Fire Driver
Non-inheritableAutomatically strengthen Fire skills by 75%. Can stack.
Ice Driver
Non-inheritableAutomatically strengthen Ice skills by 75%. Can stack.
Elec Driver
Non-inheritableAutomatically strengthen Electric skills by 75%. Can stack.
Wind Driver
Non-inheritableAutomatically strengthen Wind skills by 75%. Can stack.
Light Driver
Non-inheritableAutomatically strengthen Light skills by 75%. Can stack.
Dark Driver
Non-inheritableAutomatically strengthen Dark skills by 75%. Can stack.
Crit Rate Boost
Increases critical rate.
Crit Rate Amp
Greatly increases critical rate.
Anti-Fire Master
Resists Fire for 3 turns at the start of battle.
Anti-Ice Master
Resists Ice for 3 turns at the start of battle.
Anti-Electric Master
Resists Electric for 3 turns at the start of battle.
Anti-Wind Master
Resists Wind for 3 turns at the start of battle.
Soul Shift
"When Shifting to an ally
Soul Chain
Recover 5 SP when on the receiving end of a Shift.
Soul Link
Recover 8 SP when on the receiving end of a Shift.
Shift Boost
Attack up by 10% until end of turn when on the receiving end of a Shift.
Shift Amp
Attack up by 20% until end of turn when on the receiving end of a Shift.
Drain Ability
Doubles the effect of Life Drain and Spirit Drain.
Single-Target Boost
Increases power of attacks that target 1 foe by 15%.
Multi-Target Boost
Increases power of attacks that target all foes by 15%.
Weakness Boost
Increases damage when striking a foe's weakness.
Weakness Amp
Greatly increases damage when striking a foe's weakness.