Skill List

All skills in Persona 3 Reload. Filter by category and search.

349skills

Agi

Deals weak Fire damage to 1 foe.

Cost: 3 SP

Agilao

Deals medium Fire damage to 1 foe.

Cost: 6 SP

Agidyne

Deals heavy Fire damage to 1 foe.

Cost: 12 SP

Maragi

Deals weak Fire damage to all foes.

Cost: 8 SP

Maragion

Deals medium Fire damage to all foes.

Cost: 14 SP

Maragidyne

Deals heavy Fire damage to all foes.

Cost: 24 SP

Inferno

Deals severe Fire damage to 1 foe.

Cost: 40 SP

Maralagidyne

Non-inheritable

Deals heavy Fire damage to all foes. Low chance of inflicting Charm.

Cost: 24 SP

Bufu

Deals weak Ice damage to 1 foe. Low chance of inflicting Freeze.

Cost: 4 SP

Bufula

Deals medium Ice damage to 1 foe. Low chance of inflicting Freeze.

Cost: 8 SP

Bufudyne

Deals heavy Ice damage to 1 foe. Low chance of inflicting Freeze.

Cost: 14 SP

Mabufu

Deals weak Ice damage to all foes. Low chance of inflicting Freeze.

Cost: 10 SP

Mabufula

Deals medium Ice damage to all foes. Low chance of inflicting Freeze.

Cost: 16 SP

Mabufudyne

Deals heavy Ice damage to all foes. Low chance of inflicting Freeze.

Cost: 24 SP

Diamond Dust

Deals severe Ice damage to 1 foe. Medium chance of inflicting Freeze.

Cost: 46 SP

Garu

Deals weak Wind damage to 1 foe.

Cost: 3 SP

Garula

Deals medium Wind damage to 1 foe.

Cost: 6 SP

Garudyne

Deals heavy Wind damage to 1 foe.

Cost: 12 SP

Magaru

Deals weak Wind damage to all foes.

Cost: 8 SP

Magarula

Deals medium Wind damage to all foes.

Cost: 14 SP

Magarudyne

Deals heavy Wind damage to all foes.

Cost: 24 SP

Panta Rhei

Deals severe Wind damage to 1 foe.

Cost: 40 SP

Zio

Deals weak Electric damage to 1 foe. Low chance of inflicting Shock.

Cost: 4 SP

Zionga

Deals medium Electric damage to 1 foe. Low chance of inflicting Shock.

Cost: 8 SP

Ziodyne

Deals heavy Electric damage to 1 foe. Low chance of inflicting Shock.

Cost: 14 SP

Mazio

Deals weak Electric damage to all foes. Low chance of inflicting Shock.

Cost: 10 SP

Mazionga

Deals medium Electric damage to all foes. Low chance of inflicting Shock.

Cost: 16 SP

Maziodyne

Deals heavy Electric damage to all foes. Low chance of inflicting Shock.

Cost: 24 SP

Thunder Reign

Deals severe Electric damage to 1 foe. Medium chance of inflicting Shock.

Cost: 46 SP

Hama

Low chance of Light instakill to 1 foe.

Cost: 6 SP

Hamaon

Medium chance of Light instakill to 1 foe.

Cost: 14 SP

Mahama

Low chance of Light instakill to all foes.

Cost: 12 SP

Mahamaon

Medium chance of Light instakill to all foes.

Cost: 26 SP

Samsara

Non-inheritable

High chance of Light instakill to all foes.

Cost: 40 SP

Kouha

Deals weak Light damage to 1 foe.

Cost: 4 SP

Kouga

Deals medium Light damage to 1 foe.

Cost: 8 SP

Kougaon

Deals heavy Light damage to 1 foe.

Cost: 15 SP

Makouha

Deals weak Light damage to all foes.

Cost: 10 SP

Makouga

Deals medium Light damage to all foes.

Cost: 16 SP

Makougaon

Deals heavy Light damage to all foes.

Cost: 25 SP

Divine Judgment

ꕵ1ä½“ć‚’å…‰å±žę€§ć§ę”»ę’ƒć—ć¦ļ½ˆP悒1/2恫恙悋

Cost: 38 SP

Mudo

Low chance of Dark instakill to 1 foe.

Cost: 6 SP

Mudoon

Medium chance of Dark instakill to 1 foe.

Cost: 14 SP

Mamudo

Low chance of Dark instakill to all foes.

Cost: 12 SP

Mamudoon

Medium chance of Dark instakill to all foes.

Cost: 26 SP

Die For Me!

Non-inheritable

High chance of Dark instakill to all foes.

Cost: 40 SP

Eiha

Deals weak Dark damage to 1 foe.

Cost: 4 SP

Eiga

Deals medium Dark damage to 1 foe.

Cost: 8 SP

Eigaon

Deals heavy Dark damage to 1 foe.

Cost: 15 SP

Maeiha

Deals weak Dark damage to all foes.

Cost: 10 SP

Maeiga

Deals medium Dark damage to all foes.

Cost: 16 SP

Maeigaon

Deals heavy Dark damage to all foes.

Cost: 25 SP

Demonic Decree

Dark attack that reduces HP of 1 foe by 50%.

Cost: 38 SP

Megido

Deals medium Almighty damage to all foes.

Cost: 20 SP

Megidola

Deals heavy Almighty damage to all foes.

Cost: 32 SP

Megidolaon

Deals severe Almighty damage to all foes.

Cost: 50 SP

Black Viper

Non-inheritable

Deals massive Almighty damage to 1 foe.

Cost: 70 SP

Morning Star

Deals massive Almighty damage to all foes.

Cost: 64 SP

Poisma

High chance of Poison to 1 foe.

Cost: 5 SP

Poison Mist

Medium chance of Poison to all foes.

Cost: 10 SP

Marin Karin

High chance of Charm to 1 foe.

Cost: 5 SP

Sexy Dance

Medium chance of Charm to all foes.

Cost: 10 SP

Bewilder

High chance of Distress to 1 foe.

Cost: 5 SP

Eerie Sound

Medium chance of Distress to all foes.

Cost: 10 SP

Pulinpa

High chance of Confuse to 1 foe.

Cost: 5 SP

Tentarafoo

Medium chance of Confuse to all foes.

Cost: 10 SP

Evil Touch

High chance of Fear to 1 foe.

Cost: 5 SP

Evil Smile

Medium chance of Fear to all foes.

Cost: 10 SP

Provoke

High chance of Rage to 1 foe.

Cost: 5 SP

Infuriate

Medium chance of Rage to all foes.

Cost: 10 SP

Ghastly Wail

Instakill all foes afflicted with Fear.

Cost: 28 SP

Foul Breath

Increase chance of inflicting ailments to 1 foe.

Cost: 8 SP

Stagnant Air

Increase chance of inflicting ailments to all combatants.

Cost: 12 SP

Life Drain

"Drain some HP from 1 foe

Cost: 3 SP

Spirit Drain

"Drain some SP from 1 foe

Cost: 3 SP

Virus Breath

Medium Almighty damage with medium chance of Poison to all foes.

Cost: 25 SP

Power Slash

Deals weak Slash damage to 1 foe.

Cost: 7% HP

Fatal End

Deals medium Slash damage to 1 foe. Low chance of inflicting Fear.

Cost: 10% HP

Tempest Slash

Deals weak Slash damage to 1 foe (1-4 hits).

Cost: 14% HP

Vacuum Slash

Deals weak Slash damage to all foes.

Cost: 14% HP

Blade of Fury

Deals weak Slash damage to all foes (2-4 hits).

Cost: 17% HP

Deathbound

Deals heavy Slash damage to all foes.

Cost: 19% HP

Brave Blade

Deals severe Slash damage to 1 foe.

Cost: 20% HP

Vorpal Blade

Deals severe Slash damage to all foes.

Cost: 22% HP

Heaven's Blade

Non-inheritableSkill Mutation

Deals severe Slash damage to 1 foe. High chance of critical.

Cost: 18% HP

Getsu-ei

Medium Slash damage to 1 foe. More damage when closer to a full moon.

Cost: 13% HP

Zan-ei

Medium Slash damage to 1 foe. More damage when closer to a new moon.

Cost: 10% HP

Neuro Slash

Deals medium Slash damage to all foes. Low chance of Confuse.

Cost: 16% HP

Bash

Deals weak Strike damage to 1 foe.

Cost: 7% HP

Assault Dive

Deals medium Strike damage to 1 foe.

Cost: 11% HP

Gigantic Fist

Deals heavy Strike damage to 1 foe.

Cost: 14% HP

Swift Strike

Deals weak Strike damage to all foes (1-2 hits).

Cost: 15% HP

Herculean Strike

Deals heavy Strike damage to all foes.

Cost: 17% HP

Heat Wave

Deals heavy Strike damage to all foes.

Cost: 20% HP

God's Hand

Deals massive Strike damage to 1 foe.

Cost: 25% HP

Akasha Arts

Deals heavy Strike damage to all foes (1-2 hits).

Cost: 22% HP

Sonic Punch

Deals weak Strike damage to 1 foe. Low chance of inflicting Distress.

Cost: 9% HP

Single Shot

Deals weak Pierce damage to 1 foe.

Cost: 6% HP

Holy Arrow

Deals weak Pierce damage to 1 foe. Low chance of Charm.

Cost: 8% HP

Torrent Shot

Deals weak Pierce damage to 1 foe (2-4 hits).

Cost: 11% HP

Vile Assault

Deals heavy Pierce damage to 1 foe. More damage to downed foe.

Cost: 15% HP

Arrow Rain

Deals weak Pierce damage to all foes (1-4 hits).

Cost: 16% HP

Myriad Arrows

Deals weak Pierce damage to all foes (2-5 hits).

Cost: 19% HP

Cruel Attack

Deals medium Pierce damage to 1 foe. More damage to downed foe.

Cost: 13% HP

Primal Force

Deals severe Pierce damage to 1 foe.

Cost: 21% HP

Pralaya

Non-inheritable

Deals severe Pierce damage to all foes. Medium chance of Fear.

Cost: 23% HP

Poison Arrow

Deals heavy Pierce damage to 1 foe. Medium chance of Poison.

Cost: 13% HP

Dia

Slightly restores 1 ally's HP.

Cost: 3 SP

Diarama

Moderately restores 1 ally's HP.

Cost: 8 SP

Diarahan

Fully restores 1 ally's HP.

Cost: 20 SP

Media

Slightly restores party's HP.

Cost: 7 SP

Mediarama

Moderately restores party's HP.

Cost: 16 SP

Mediarahan

Fully restores party's HP.

Cost: 44 SP

Salvation

Fully restores party's HP and cures all ailments besides KO.

Cost: 60 SP

Recarm

Revives 1 fallen ally with 50% HP.

Cost: 12 SP

Samarecarm

Revives 1 fallen ally with full HP.

Cost: 35 SP

Recarmdra

Fully restores party's HP. User's HP is reduced to 1.

Cost: 5 SP

Patra

Cures Distress/Confuse/Charm/Rage/Fear for 1 ally.

Cost: 4 SP

Me Patra

Cures Distress/Confuse/Charm/Rage/Fear for all allies.

Cost: 10 SP

Baisudi

Cures Freeze/Shock/Poison/Down/Dizzy for 1 ally.

Cost: 4 SP

Mabaisudi

Cures Freeze/Shock/Poison/Down/Dizzy for all allies.

Cost: 10 SP

Amrita Shower

Cures all ailments besides KO for all allies.

Cost: 25 SP

Amrita Drop

Cures all ailments besides KO for 1 ally.

Cost: 14 SP

Tarukaja

Increases 1 ally's Attack for 3 turns.

Cost: 8 SP

Rakukaja

Increases 1 ally's Defense for 3 turns.

Cost: 8 SP

Sukukaja

Increases 1 ally's Accuracy/Evasion for 3 turns.

Cost: 8 SP

Matarukaja

Increases party's Attack for 3 turns.

Cost: 24 SP

Marakukaja

Increases party's Defense for 3 turns.

Cost: 24 SP

Masukukaja

Increases party's Accuracy/Evasion for 3 turns.

Cost: 24 SP

Heat Riser

"Increases 1 ally's Attack

Cost: 36 SP

Tarunda

Decreases 1 foe's Attack for 3 turns.

Cost: 8 SP

Rakunda

Decreases 1 foe's Defense for 3 turns.

Cost: 8 SP

Sukunda

Decreases 1 foe's Accuracy/Evasion for 3 turns.

Cost: 8 SP

Matarunda

Decreases all foes' Attack for 3 turns.

Cost: 24 SP

Marakunda

Decreases all foes' Defense for 3 turns.

Cost: 24 SP

Masukunda

Decreases all foes' Accuracy/Evasion for 3 turns.

Cost: 24 SP

Debilitate

"Decreases 1 foe's Attack

Cost: 36 SP

Dekaja

Nullify stat buffs for all foes.

Cost: 10 SP

Dekunda

Nullify stat debuffs for all allies.

Cost: 10 SP

Charge

Next physical attack will deal more than double the damage.

Cost: 30 SP

Concentrate

Next magic attack will deal more than double the damage.

Cost: 30 SP

Bloody Charge

Consumes HP to increase critical rate and next physical attack damage.

Cost: 40% HP

Rebellion

Increases 1 ally's critical rate for 3 turns.

Cost: 7 SP

Revolution

Greatly increases all allies and foes' critical rate for 3 turns.

Cost: 14 SP

Tetrakarn

Erect a barrier for 1 ally that repels 1 physical attack.

Cost: 24 SP

Makarakarn

Erect a barrier for 1 ally that repels 1 (non-Almighty) magic attack.

Cost: 24 SP

Fire Break

Negate Fire resistance of all foes for 3 turns.

Cost: 12 SP

Ice Break

Negate Ice resistance of all foes for 3 turns.

Cost: 12 SP

Wind Break

Negate Wind resistance of all foes for 3 turns.

Cost: 12 SP

Elec Break

Negate Electric resistance of all foes for 3 turns.

Cost: 12 SP

Sinful Shell

Non-inheritable

Massive Almighty damage and medium chance of Dark instakill to all foes.

Cost: 66 SP

Wild Thunder

Non-inheritable

Deals severe Electric damage to all foes. Low chance of inflicting Shock.

Cost: 48 SP

Vacuum Wave

Non-inheritable

Deals severe Wind damage to all foes.

Cost: 44 SP

Blazing Hell

Non-inheritable

Deals severe Fire damage to all foes.

Cost: 44 SP

Ice Age

Non-inheritable

Deals severe Ice damage to all foes. Low chance of inflicting Freeze.

Cost: 48 SP

Cosmic Flare

Non-inheritable

Deals severe Almighty damage to all foes.

Cost: 40 SP

One-shot Kill

Non-inheritable

Deals severe Pierce damage to 1 foe. High chance of critical.

Cost: 17% HP

Rebellion Blade

Non-inheritable

Deals massive Almighty damage to 1 foe. More damage to downed foe.

Cost: 80 SP

Masquerade

Non-inheritable

Medium Slash damage to all foes (2 hits). High chance of critical.

Cost: 24% HP

Cross Slash

Non-inheritable

Deals medium Slash damage to 1 foe (2 hits).

Cost: 18% HP

Magatsu Mandala

Non-inheritable

Heavy Dark damage with medium chance of Fear or Confuse to all foes.

Cost: 38 SP

Shining Arrows

Non-inheritable

Deals weak Light damage to all foes (4-8 hits).

Cost: 24 SP

Cadenza

Restores 50% HP and increases Accuracy/Evasion for all allies.

Jack Brothers

Deals medium Almighty damage to all foes. High chance of inflicting Down.

King and I

"Heavy Ice damage to all foes

Best Friends

Next physical/magic attack will deal more than double damage for 1 ally.

Scarlet Havoc

"Deals severe Slash damage to all foes

Trickster

Massive Almighty damage to all foes. High chance of inflicting an ailment.

Armageddon

"Ultimate Almighty damage to all foes

Justice

Slash Attack

Strike Attack

Pierce Attack

Death

Resist Slash

Increase resistance to Slash damage. Negates Slash weakness.

Null Slash

Nullify Slash damage.

Repel Slash

Reflect Slash damage back to the foe.

Drain Slash

Absorb incoming Slash damage so that it heals instead of harms.

Resist Strike

Increase resistance to Strike damage. Negates Strike weakness.

Null Strike

Nullify Strike damage.

Repel Strike

Reflect Strike damage back to the foe.

Drain Strike

Absorb incoming Strike damage so that it heals instead of harms.

Resist Pierce

Increase resistance to Pierce damage. Negates Pierce weakness.

Null Pierce

Nullify Pierce damage.

Repel Pierce

Reflect Pierce damage back to the foe.

Drain Pierce

Absorb incoming Pierce damage so that it heals instead of harms.

Resist Fire

Increase resistance to Fire damage. Negates Fire weakness.

Null Fire

Nullify Fire damage.

Repel Fire

Reflect Fire damage back to the foe.

Drain Fire

Absorb incoming Fire damage so that it heals instead of harms.

Resist Ice

Increase resistance to Ice damage. Negates Ice weakness.

Null Ice

Nullify Ice damage.

Repel Ice

Reflect Ice damage back to the foe.

Drain Ice

Absorb incoming Ice damage so that it heals instead of harms.

Resist Wind

Increase resistance to Wind damage. Negates Wind weakness.

Null Wind

Nullify Wind damage.

Repel Wind

Reflect Wind damage back to the foe.

Drain Wind

Absorb incoming Wind damage so that it heals instead of harms.

Resist Elec

Increase resistance to Electric damage. Negates Electric weakness.

Null Elec

Nullify Electric damage.

Repel Elec

Reflect Electric damage back to the foe.

Drain Elec

Absorb incoming Electric damage so that it heals instead of harms.

Resist Light

Increase resistance to Light damage. Negates Light weakness.

Null Light

Nullify Light damage and instakills.

Repel Light

Reflect Light damage and instakills back to the foe.

Drain Light

Absorb incoming Light damage so that it heals instead of harms.

Resist Dark

Increase resistance to Dark damage. Negates Dark weakness.

Null Dark

Nullify Dark damage and instakills.

Repel Dark

Reflect Dark damage and instakills back to the foe.

Drain Dark

Absorb incoming Dark damage so that it heals instead of harms.

Resist Dizzy

Decrease chances of being afflicted with Dizzy.

Null Dizzy

Protects completely from being afflicted with Dizzy.

Resist Poison

Decrease chances of being afflicted with Poison.

Null Poison

Protects completely from being afflicted with Poison.

Resist Charm

Decrease chances of being afflicted with Charm.

Null Charm

Protects completely from being afflicted with Charm.

Resist Distress

Decrease chances of being afflicted with Distress.

Null Distress

Protects completely from being afflicted with Distress.

Resist Confuse

Decrease chances of being afflicted with Confuse.

Null Confuse

Protects completely from being afflicted with Confuse.

Resist Fear

Decrease chances of being afflicted with Fear.

Null Fear

Protects completely from being afflicted with Fear.

Resist Rage

Decrease chances of being afflicted with Rage.

Null Rage

Protects completely from being afflicted with Rage.

Resist Freeze

Decrease chances of being afflicted with Freeze.

Null Freeze

Protects completely from being afflicted with Freeze.

Resist Shock

Decrease chances of being afflicted with Shock.

Null Shock

Protects completely from being afflicted with Shock.

Unshaken Will

Protects completely from Confuse/Fear/Charm/ Distress/Rage.

Resist Ailments

Decrease chances of being afflicted with any ailment except Dizzy.

Dodge Slash

Increase Evasion against Slash skills.

Evade Slash

Greatly increase Evasion against Slash skills. Does not stack.

Dodge Strike

Increase Evasion against Strike skills.

Evade Strike

Greatly increase Evasion against Strike skills. Does not stack.

Dodge Pierce

Increase Evasion against Pierce skills.

Evade Pierce

Greatly increase Evasion against Pierce skills. Does not stack.

Dodge Fire

Increase Evasion against Fire skills.

Evade Fire

Greatly increase Evasion against Fire skills. Does not stack.

Dodge Ice

Increase Evasion against Ice skills.

Evade Ice

Greatly increase Evasion against Ice skills. Does not stack.

Dodge Wind

Increase Evasion against Wind skills.

Evade Wind

Greatly increase Evasion against Wind skills. Does not stack.

Dodge Elec

Increase Evasion against Electric skills.

Evade Elec

Greatly increase Evasion against Electric skills. Does not stack.

Dodge Light

Increase Evasion against non-instakill Light skills.

Evade Light

Greatly increase Evasion against non-instakill Light skills. Does not stack.

Dodge Dark

Increase Evasion against non-instakill Dark skills.

Evade Dark

Greatly increase Evasion against non-instakill Dark skills. Does not stack.

Counter

10% chance of reflecting physical skills.

Counterstrike

15% chance of reflecting physical skills. Does not stack.

High Counter

20% chance of reflecting physical skills. Does not stack.

Regenerate 1

Automatically recover 2% of max HP each turn in battle.

Regenerate 2

Automatically recover 4% of max HP each turn in battle.

Regenerate 3

Automatically recover 6% of max HP each turn in battle.

Invigorate 1

Automatically recover 3 SP each turn in battle.

Invigorate 2

Automatically recover 5 SP each turn in battle.

Invigorate 3

Automatically recover 7 SP each turn in battle.

Slash Boost

Automatically strengthen Slash skills by 25%.

Slash Amp

Automatically strengthen Slash skills by 50%. Can stack.

Strike Boost

Automatically strengthen Strike skills by 25%.

Strike Amp

Automatically strengthen Strike skills by 50%. Can stack.

Pierce Boost

Automatically strengthen Pierce skills by 25%.

Pierce Amp

Automatically strengthen Pierce skills by 50%. Can stack.

Fire Boost

Automatically strengthen Fire skills by 25%.

Fire Amp

Automatically strengthen Fire skills by 50%. Can stack.

Ice Boost

Automatically strengthen Ice skills by 25%.

Ice Amp

Automatically strengthen Ice skills by 50%. Can stack.

Wind Boost

Automatically strengthen Wind skills by 25%.

Wind Amp

Automatically strengthen Wind skills by 50%. Can stack.

Elec Boost

Automatically strengthen Electric skills by 25%.

Elec Amp

Automatically strengthen Electric skills by 50%. Can stack.

Light Boost

Automatically strengthen Light skills by 25%.

Light Amp

Automatically strengthen Light skills by 50%. Can stack.

Dark Boost

Automatically strengthen Dark skills by 25%.

Dark Amp

Automatically strengthen Dark skills by 50%. Can stack.

Dizzy Boost

Increase chances of inflicting Dizzy.

Poison Boost

Increase chances of inflicting Poison.

Charm Boost

Increase chances of inflicting Charm.

Distress Boost

Increase chances of inflicting Distress.

Confuse Boost

Increase chances of inflicting Confuse.

Fear Boost

Increase chances of inflicting Fear.

Rage Boost

Increase chances of inflicting Rage.

Freeze Boost

Increase chances of inflicting Freeze.

Shock Boost

Increase chances of inflicting Shock.

Ailment Boost

Increase chances of inflicting ailments.

Hama Boost

Increase chances of instakill with Hama skills.

Mudo Boost

Increase chances of instakill with Mudo skills.

Auto Tarukaja

Temporarily increases user's Attack at the start of battle.

Auto Rakukaja

Temporarily increases user's Defense at the start of battle.

Auto Sukukaja

Temporarily increases user's Accuracy/Evasion at the start of battle.

Auto Mataru

Temporarily increases party's Attack at the start of battle.

Auto Maraku

Temporarily increases party's Defense at the start of battle.

Auto Masuku

Temporarily increases party's Accuracy/Evasion at the start of battle.

Auto Rebellion

Temporarily increases user's critical rate at the start of battle.

Sharp Student

Halves the chance of taking a critical hit.

Apt Pupil

Doubles the chance of dealing a critical hit.

Endure

Survive a fatal blow with 1 HP remaining.

Enduring Soul

Survive a fatal blow with HP fully recovered.

Life Aid

Recover 8% of max HP and SP after winning a battle.

Victory Cry

Fully recover HP and SP after winning a battle.

Divine Grace

Greatly increases the effect of healing skills.

Angelic Grace

Increases Evasion against Fire/Ice/Wind/Electric/ Light/Dark skills.

Raging Tiger

Increases Attack while afflicted by Rage.

Vidyaraja's Blessing

Increases Evasion against Slash/Strike/Pierce skills.

Growth 1

"Earn 25% EXP

Growth 2

"Earn 50% EXP

Growth 3

"Earn 100% EXP

Ali Dance

Greatly reduces the hit rate of incoming attacks.

Firm Stance

"Reduces incoming damage by half

Survive Light

Medium chance to survive 1 Light instakill attack with 1 HP remaining.

Endure Light

Automatically survive 1 Light instakill attack with 1 HP remaining.

Survive Dark

Medium chance to survive 1 Dark instakill attack with 1 HP remaining.

Endure Dark

Automatically survive 1 Dark instakill attack with 1 HP remaining.

Survival Trick

Automatically survive 1 magic instakill attack with 1 HP remaining.

Arms Master

Reduces the HP cost of physical skills by half.

Spell Master

Reduces the SP cost of magic skills by half.

Almighty Boost

Automatically strengthen Almighty skills by 25%.

Almighty Amp

Non-inheritableSkill Mutation

Automatically strengthen Almighty skills by 50%. Can stack.

Magic Ability

Automatically strengthen non-Almighty magic skills by 25%. Can stack.

Magic Mastery

Non-inheritableSkill Mutation

Automatically strengthen non-Almighty magic skills by 50%. Can stack.

Fast Heal

Halves the time needed to recover from ailments.

Insta-Heal

Recover from ailments in 1 turn.

Resist Phys

Increase resistance to physical damage. Negates physical weaknesses.

Null Phys

Nullify physical damage.

Slash Driver

Non-inheritable

Automatically strengthen Slash skills by 75%. Can stack.

Strike Driver

Non-inheritable

Automatically strengthen Strike skills by 75%. Can stack.

Pierce Driver

Non-inheritable

Automatically strengthen Pierce skills by 75%. Can stack.

Fire Driver

Non-inheritable

Automatically strengthen Fire skills by 75%. Can stack.

Ice Driver

Non-inheritable

Automatically strengthen Ice skills by 75%. Can stack.

Elec Driver

Non-inheritable

Automatically strengthen Electric skills by 75%. Can stack.

Wind Driver

Non-inheritable

Automatically strengthen Wind skills by 75%. Can stack.

Light Driver

Non-inheritable

Automatically strengthen Light skills by 75%. Can stack.

Dark Driver

Non-inheritable

Automatically strengthen Dark skills by 75%. Can stack.

Crit Rate Boost

Increases critical rate.

Crit Rate Amp

Greatly increases critical rate.

Anti-Fire Master

Resists Fire for 3 turns at the start of battle.

Anti-Ice Master

Resists Ice for 3 turns at the start of battle.

Anti-Electric Master

Resists Electric for 3 turns at the start of battle.

Anti-Wind Master

Resists Wind for 3 turns at the start of battle.

Soul Shift

"When Shifting to an ally

Soul Chain

Recover 5 SP when on the receiving end of a Shift.

Soul Link

Recover 8 SP when on the receiving end of a Shift.

Shift Boost

Attack up by 10% until end of turn when on the receiving end of a Shift.

Shift Amp

Attack up by 20% until end of turn when on the receiving end of a Shift.

Drain Ability

Doubles the effect of Life Drain and Spirit Drain.

Single-Target Boost

Increases power of attacks that target 1 foe by 15%.

Multi-Target Boost

Increases power of attacks that target all foes by 15%.

Weakness Boost

Increases damage when striking a foe's weakness.

Weakness Amp

Greatly increases damage when striking a foe's weakness.